In terms of battle, another quality of life addition that I like involves how Coromon utilize moves. This progression gives you a sense of growth that is separate from the growth of your Coromon, which I really like. These rewards can be anything from free money, to items, and even rare spinners. Did I mention that there are side quests? Oh yeah, all throughout the world of Velua you can do side quests for other NPCs and get a variety of rewards.Īdditionally, as you do various tasks in game, you get Battle Researcher levels which provide milestone rewards. Another twist is that each town area has a fast travel point either by default or that can be unlocked via a side quest. The developers worked hard to integrate accessibility into every bit of Coromon and it shows. This allows you to make the game harder if you want, or even make certain aspects of it easier. For starters, at the beginning of the game you can not only set a preset difficulty, but you can also set various aspects of the difficulty in different ways. However, there are a few twists and tweaks to the formula that really set it apart. You traverse the world, catching Coromon and battling other Battle Researchers. It also allows you to add modules that can allow you to push logs and do all sorts of things to navigate the environment.Ĭoromon plays very similarly to Pokemon titles that came out on handheld devices. Your gauntlet serves as a multi-tool that allows you use spinners (poke balls) to catch Coromon. As a Battle Researcher, it will be your responsibility to catch Coromon with your gauntlet and train them.
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